Proposals
Posted: Sun Mar 17, 2019 4:33 am
Now, after working at the Quests/Spawn Scripts/Spawns for some days I have some proposals:
I don't want to sound negative or something but at that rate of development it will get very difficult to advance this project. So instead of doing it exactly like on live we could make compromises.
1) Quests: Development of live-like spawnscripts is VERY time consuming (even with the available tools). Instead of recreating the complete dialogue we could make it so that at least the quests are offered and can can be advanced/completed. Quest development is very straight forward as you can copy/paste a lot of information.
Random chat (when getting in range) could still be activated of course so the world would appear alive.
I bet most people wouldn't even notice the difference as they just click through the dialogues.
2) Movement of NPCs: Had no time to look at the source code yet but could the movement of non-stationary NPCs be randomized (circe area, i.e.) ?
3) Loot: Loot lists could be created by considering a level range. 1-10, 11-20 and so on. Exception would be quest items of course as they only had to be found on zone mobs.
tldr;) make compromises to achieve faster developement and attract more people.
I don't want to sound negative or something but at that rate of development it will get very difficult to advance this project. So instead of doing it exactly like on live we could make compromises.
1) Quests: Development of live-like spawnscripts is VERY time consuming (even with the available tools). Instead of recreating the complete dialogue we could make it so that at least the quests are offered and can can be advanced/completed. Quest development is very straight forward as you can copy/paste a lot of information.
Random chat (when getting in range) could still be activated of course so the world would appear alive.
I bet most people wouldn't even notice the difference as they just click through the dialogues.
2) Movement of NPCs: Had no time to look at the source code yet but could the movement of non-stationary NPCs be randomized (circe area, i.e.) ?
3) Loot: Loot lists could be created by considering a level range. 1-10, 11-20 and so on. Exception would be quest items of course as they only had to be found on zone mobs.
tldr;) make compromises to achieve faster developement and attract more people.