we will need an editor for the spell_traits table here is how this table works
spell_id -- the ID of the spell
level -- this is only used by the Training tab, or old school traits and specifies at what level you are offering that trianing, ie 14,14,34,44,54 etc
class_req -- this is the class req for this trait only one class per entry is allowed ( class numbers can be seen in the classes.h file 255 is any class
race _req -- this is the race for this trait only 1 race per entry is allowed ( race numbers can be found in the race.h file
only one of the following should be set to 1 the other 3 to 0
isTrait -- this is a hold over from the orginal way EQ2 did traits and is no longer used, even though the info is sent in a packet on Live servers today
isInate -- this will be set to 1 if this is one of the 3-5 innate abilites given to each race they are automatic and you do not have to select them
isFocusEffect --is set to 1 for spells that are on the focus effects page
IsTraining -- this is for spells on the training page with the following option required as well
level -- describe above
tier -- will be set to the highest tier you have for the spell ( is the defualt in live is for GrandMaster later these can be set to Ancient or Celestial if you want and the tier exists
if none of the 4 isXxxxx options apply then all 4 are 0 for traits on first tab, there are 6 groups 0-5
you will be required to set the group number or all traits on first page will show up under the 1st group
Tier -- will generally be set to the highest tier of the spells availalbe
remineder all traits and attributes are essentailly spells so they need spell_data, spell_display_effects, and scripts as well
any questions let me know
Edit:: the old isTraits are still used in Dov,in client
editor for Traits
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Re: editor for Traits
It's been even longer since I wrote the Spells editor than my last server run
so correct me if I'm wrong;
Doesn't this editor cover Traits? I think the tab only shows up if the type is "trait". Either way, it'll likely need to be updated for new table structures. Check it out, tell me what you think.
Doesn't this editor cover Traits? I think the tab only shows up if the type is "trait". Either way, it'll likely need to be updated for new table structures. Check it out, tell me what you think.
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- John Adams
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Re: editor for Traits
Oh, nm... I think this answers my question 
https://eq2emulator.net/wiki/index.php/ ... #Trait_Tab
It's been so long, I forgot I never knew how to build an editor for this. Now, with your help, we do. Ahem, [mention]Cynnar[/mention]?
https://eq2emulator.net/wiki/index.php/ ... #Trait_Tab
It's been so long, I forgot I never knew how to build an editor for this. Now, with your help, we do. Ahem, [mention]Cynnar[/mention]?
- Ememjr
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Re: editor for Traits and AA
the AA_list Editor on EQ2DB need a slight modification as well
it still has the classification lable and textbox
that needs removed and displayedclassification and requiredclassification fields need to be added in
thanks
--side note for those interested there used to be just one classification filed, but AA's have 2
displayed is the classification of the AA
required is the classification of AA that is required to get this aa- such as Requires 10 points in Strength (Strength would be this ones requiredclassification)
it still has the classification lable and textbox
that needs removed and displayedclassification and requiredclassification fields need to be added in
thanks
--side note for those interested there used to be just one classification filed, but AA's have 2
displayed is the classification of the AA
required is the classification of AA that is required to get this aa- such as Requires 10 points in Strength (Strength would be this ones requiredclassification)
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