Where they should have stopped.
Posted: Thu Oct 24, 2019 7:36 pm
I think after the Rise of Kunark is where they should have stopped with the major changes to the game. After this expansion pack is when EQ2 started it's decline.
1. Desert of Flames was ehh. For me and most people I knew it was just largely avoided, venturing to DoF for exploration exp.
2. Kingdom of Sky was a great addition. Good content, nice raids and some of the zones where honestly a very nice challenge.
3. Echoes of Faydwer was also a great addition. Lots of content, good zones and the lore was consistent here.
4. Rise of Kunark a thrid great expansion pack. The game was going great during this time. Epic's!
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5. The Shadow Odyssey is when they started introducing the change to how gear was earned and I think the tipping point in what fundamentally changed EQ2.
6. Sentinel's Fate I thought was a nice addition of content but the content further pushed the decline of EQ2 as I saw it. The focus on AoE damage the the "Hole" used to power-level every toon ever from there on out.
7. Destiny of Velious continued the downward spiral of constant changes to earning gear. More changes new players that had just learned the rules of Sentinel's Fate the rules were changed again. Introduction of Public quests were also not greatly implemented.
8. Age of Discovery with the introduction of Merc's was a sign things were ending for the game. Times were sad because I could feel the end in a real sense when this happened. It was around this point when I stopped playing that thinks like Crit Mit were supposed to be in the hundreds if not thousands. Same with Potency.
9. Chains of Eternity. I had stopped playing at this point and don't think I experienced must from CoE.
10. Tears of Veeshan
11. Alter of Malice
12. Terrors of Thalumbra. I came back around this time.
13. Kunark Ascending. Or this time...not sure, but the game had changed a lot. Dungeons have difficulty levels, and I could only group with idiots like myself that weren't good enough to group with good players because of gear or ability or some other silly requirement that punished me for not playing straight for years on end. Was really disappointing in EQ2 at this point. It was once a game I loved and now it wasn't even fun to play because I'd have to spend hours upon hours to be good enough to just play with other people my own level...just bad design.
14. Planes of Prophecy
15. Chaos Descending. I remember trying to pick it up again during one of these last expansion packs and feeling so completely overwhelmed with the requirements to just be "good" that I couldn't' force myself to play anymore.
1. Desert of Flames was ehh. For me and most people I knew it was just largely avoided, venturing to DoF for exploration exp.
2. Kingdom of Sky was a great addition. Good content, nice raids and some of the zones where honestly a very nice challenge.
3. Echoes of Faydwer was also a great addition. Lots of content, good zones and the lore was consistent here.
4. Rise of Kunark a thrid great expansion pack. The game was going great during this time. Epic's!
____________________________________________________________________________________________
5. The Shadow Odyssey is when they started introducing the change to how gear was earned and I think the tipping point in what fundamentally changed EQ2.
6. Sentinel's Fate I thought was a nice addition of content but the content further pushed the decline of EQ2 as I saw it. The focus on AoE damage the the "Hole" used to power-level every toon ever from there on out.
7. Destiny of Velious continued the downward spiral of constant changes to earning gear. More changes new players that had just learned the rules of Sentinel's Fate the rules were changed again. Introduction of Public quests were also not greatly implemented.
8. Age of Discovery with the introduction of Merc's was a sign things were ending for the game. Times were sad because I could feel the end in a real sense when this happened. It was around this point when I stopped playing that thinks like Crit Mit were supposed to be in the hundreds if not thousands. Same with Potency.
9. Chains of Eternity. I had stopped playing at this point and don't think I experienced must from CoE.
10. Tears of Veeshan
11. Alter of Malice
12. Terrors of Thalumbra. I came back around this time.
13. Kunark Ascending. Or this time...not sure, but the game had changed a lot. Dungeons have difficulty levels, and I could only group with idiots like myself that weren't good enough to group with good players because of gear or ability or some other silly requirement that punished me for not playing straight for years on end. Was really disappointing in EQ2 at this point. It was once a game I loved and now it wasn't even fun to play because I'd have to spend hours upon hours to be good enough to just play with other people my own level...just bad design.
14. Planes of Prophecy
15. Chaos Descending. I remember trying to pick it up again during one of these last expansion packs and feeling so completely overwhelmed with the requirements to just be "good" that I couldn't' force myself to play anymore.