[Event]Frostfell 2019
Posted: Tue Oct 29, 2019 8:42 am
Frostfell Event and surrounding instances Content Devs
We are working on the original zone(ZONE 412) first as not all clients support the new one and hopefully once frostfell hits test servers we can also work on the new one as well
We will also be working on the instances as well.
Anything you decide to work on please post in the comments and i will update this post accordingly.
Anyone wanting to help with this project can also pm [mention]Cynnar[/mention] [mention]Jabantiz[/mention] or myself, OR you can reply to this thread, OR you can find us directly on discord.
- Done
- Needs work
- Not started
Zones of interest
ZONE 767 - FROSTFELL WORKSHOP
ZONE 412 - OLD VILLAGE
ZONE 687 - NEW VILLAGE
ZONE 413 - FROSTFELL THE FUTURE
ZONE 512 - ICYKEEP(EASY)
ZONE 667 - ICYKEEP(HARD)
ZONE 666 - DECORATING RETRIBUTION
Main cities(freeport/qeynos/neriak/gorowyn/greaterfay/frostfang/etc.)
Scripts
[mention]Jabantiz[/mention]
[mention]neatz09[/mention]
Spawns
[mention]Jabantiz[/mention]
[mention]neatz09[/mention]
[mention]Cynnar[/mention]
Quests
[mention]vo1d[/mention]
ZONE 412 - OLD VILLAGE
Spawns
Mass Pop
Cleanup
Quests
-
-
-
-
-
-
-
-
-
-
-
-
-
-
Merchants
The merchants are setup in the old village but the vendor inventory needs to be verified when frostfell hits live.
Misc
Groundspawns
Collections
Snowball buckets
Crafting recipes
Doors -- all work except the exit and entrances in the cities work and are placed but need to be put in the correct spot based on live
NOTE: all doors currently ONLY zone to the ORIGINAL zone, not the Revamp.
Reference Material
EQ2 Frostfell Excursion
ZONE 687 - NEW VILLAGE
This is the revamp zone, and should be ignored until frostfell hits the live servers.
Spawns
Zone now has spawns thanks to [mention]Jabantiz[/mention]
Mass Pop
Cleanup
Quests
Likely will be the same as the ones posted for the original zone.
Groundspawns
Presents
Shinys - the toe collection is there.. the new ones they added with 2019 are currently not possible to add.
Merchants
Merchant tables have been updated to the best we can, many items missing due to not having them. will post a list of these later.
Misc
Snowball buckets
Crafting recipes
Doors -- all work except the exit and entrances in the cities work and are placed but need to be put in the correct spot based on live
NOTE: all doors currently ONLY zone to the ORIGINAL zone, not the Revamp.
ZONE 512 - ICYKEEP(EASY)
Spawns
Mass Pop
Cleanup
Scripts
Quests
-
Merchants
Ginneldarf Gigglegibber
[Misc]
Loot - both instances use the same loot table.
door(s?) -exit is setup
Groundspawns - uses the same shiny table as the village.
ZONE 667 - ICYKEEP(HARD)
Spawns
Mass Pop
Cleanup
Scripts
Spawn scripts
Misc
loot - same as rest of the zones.
Door(s?) - exit is setup.
ZONE 666 - DECORATING RETRIBUTION
Spawns
Mass Pop
Cleanup
Quests
-
Merchants
Ginneldarf Gigglegibber - merchant data setup, need to verify with live.
Misc
Door(s?) - Exit is setup.
Main cities(freeport/qeynos/neriak/gorowyn/greaterfay/frostfang/etc.)
Decorations -> these are everywhere some are missing some are in wrong spots, some are attackable, some arent even visable... if someone takes up this task or starts to work on them please let someone know so we can update this thread.
Scripts - i am not currently sure if there are any scripts involved with any of this.. but if there is let us know
We are working on the original zone(ZONE 412) first as not all clients support the new one and hopefully once frostfell hits test servers we can also work on the new one as well
We will also be working on the instances as well.
Anything you decide to work on please post in the comments and i will update this post accordingly.
Anyone wanting to help with this project can also pm [mention]Cynnar[/mention] [mention]Jabantiz[/mention] or myself, OR you can reply to this thread, OR you can find us directly on discord.
- Done
- Needs work
- Not started
Zones of interest
ZONE 767 - FROSTFELL WORKSHOP
ZONE 412 - OLD VILLAGE
ZONE 687 - NEW VILLAGE
ZONE 413 - FROSTFELL THE FUTURE
ZONE 512 - ICYKEEP(EASY)
ZONE 667 - ICYKEEP(HARD)
ZONE 666 - DECORATING RETRIBUTION
Main cities(freeport/qeynos/neriak/gorowyn/greaterfay/frostfang/etc.)
Scripts
[mention]Jabantiz[/mention]
[mention]neatz09[/mention]
Spawns
[mention]Jabantiz[/mention]
[mention]neatz09[/mention]
[mention]Cynnar[/mention]
Quests
[mention]vo1d[/mention]
ZONE 412 - OLD VILLAGE
Spawns
Mass Pop
Cleanup
Quests
-
-
-
-
-
-
-
-
-
-
-
-
-
-
Merchants
The merchants are setup in the old village but the vendor inventory needs to be verified when frostfell hits live.
Misc
Groundspawns
Collections
Snowball buckets
Crafting recipes
Doors -- all work except the exit and entrances in the cities work and are placed but need to be put in the correct spot based on live
NOTE: all doors currently ONLY zone to the ORIGINAL zone, not the Revamp.
Reference Material
EQ2 Frostfell Excursion
ZONE 687 - NEW VILLAGE
This is the revamp zone, and should be ignored until frostfell hits the live servers.
Spawns
Zone now has spawns thanks to [mention]Jabantiz[/mention]
Mass Pop
Cleanup
Quests
Likely will be the same as the ones posted for the original zone.
Groundspawns
Presents
Shinys - the toe collection is there.. the new ones they added with 2019 are currently not possible to add.
Merchants
Merchant tables have been updated to the best we can, many items missing due to not having them. will post a list of these later.
Misc
Snowball buckets
Crafting recipes
Doors -- all work except the exit and entrances in the cities work and are placed but need to be put in the correct spot based on live
NOTE: all doors currently ONLY zone to the ORIGINAL zone, not the Revamp.
ZONE 512 - ICYKEEP(EASY)
Spawns
Mass Pop
Cleanup
Scripts
Quests
-
Merchants
Ginneldarf Gigglegibber
[Misc]
Loot - both instances use the same loot table.
door(s?) -exit is setup
Groundspawns - uses the same shiny table as the village.
ZONE 667 - ICYKEEP(HARD)
Spawns
Mass Pop
Cleanup
Scripts
Spawn scripts
Misc
loot - same as rest of the zones.
Door(s?) - exit is setup.
ZONE 666 - DECORATING RETRIBUTION
Spawns
Mass Pop
Cleanup
Quests
-
Merchants
Ginneldarf Gigglegibber - merchant data setup, need to verify with live.
Misc
Door(s?) - Exit is setup.
Main cities(freeport/qeynos/neriak/gorowyn/greaterfay/frostfang/etc.)
Decorations -> these are everywhere some are missing some are in wrong spots, some are attackable, some arent even visable... if someone takes up this task or starts to work on them please let someone know so we can update this thread.
Scripts - i am not currently sure if there are any scripts involved with any of this.. but if there is let us know