Page 1 of 1
[2.0] Queen's Colony | The Source of Evil
Posted: Sat Jan 16, 2021 5:45 am
by Rylec
- Current lead for the zone | Queen's Colony | The Source of Evil
There is a status for each topic in the respective posts where things that needs attention is listed. Feel free to look at any of those. If you are new to LUA/EQ2 EMU please consult with Rylec, Prem or Neatz before making major changes. Good practise would be to respond to this thread with the issue you wish to work with and with any solutions you have to the issue before changing a lot of things.
To get involved please contact the current content lead developer for this zone and ask what is needed. If no one is currently lead you can contact
@neatz09,
@Cynnar,
@premierio015 or
@Rylec.
You can also check the links to helpful guides for inspiration. If you are new to coding or have limited experience each task has a rating to help you understand the complexity of the task. Green tasks are for absolute beginners while advanced tasks in general are for people with a bit more LUA scripting experience. However, even people with no previous coding experience will be able to learn to help with any of the content tasks.
Welcome to the content team!
NPC
Posted: Sat Jan 16, 2021 5:48 am
by Rylec
Q: NPC added with correct location and heading or has correct path (plus variation paths)
D: NPC has correct size, looks, attire and title (if relevant)
E: All dialogue options, voice overs, emotes and animations implemented (none quest related and if relevant)
V: All functionality (mender, merchant, etc.) implemented and correct (if relevant)
A: NPC is like Live and is QA approved
- Done
- Needs work
- Not started
- N | A | D | V | A
- |||| 1. a tainted Sapswill hunter
- |||| 2. a tainted Sapswill warrior
- |||| 3. Gobantik
- |||| 4. Vith L'Tar
3. Gobantik: Has different names on Live (like any pet). Tried a 'spawn set' solution with 10 random names but that seems to break things.
4. Vith L'Tar: Has a proximity say on Live. Missing on the Emu.
Object
Posted: Sat Jan 16, 2021 7:53 am
by Rylec
M: Object has correct model type and size
L: Object has correct location, heading, pitch and roll
V: Object has correct visual and emote (if relevant)
S: Object has functional script (if relevant)
A: Object is like Live and is QA approved
- Done
- Needs work
- Not started
- M | L | V | S | A
- |||| 1. evil_totem (x4)
- |||| 2. fog_cube
- |||| 3. good_necromancer_poison
- |||| 4. spawn_disguise
None
Sign
Posted: Sat Jan 16, 2021 8:14 am
by Rylec
M: Sign has correct model type and size
L: Sign has correct location and heading
O: Sign has correct pop-up text (if relevant)
S: Sign has functional script (if relevant) or works correctly (e.g. if zoning widget it sends you to the right zone, location and heading)
A: Sign is like Live and is QA approved
- Done
- Needs work
- Not started
- M | L | O | S | A
- |||| 1. widget_to_tutorial_island02_good
None