EQ2Emulator 0.9.1 Albireo
Posted: Sun Mar 14, 2021 7:29 pm
It wasn't long ago that 0.9.0 was out with the following chages.
Other changes include Zeklabs hosing the codebase as @Cadimiom codes away at those bugs. Things have also moved to github that host the scripts, database tables, and the data for those tables. You can also find may of the tools listed there as well.
New addition to the project is the use of git for tracking issues Public Discord Server has been cleaned up and should be easier to navigate around in, Zeklabs Discord Server for chatting with the source code devs, and creating an account is now done after you launch EverQuest2.exe.
Overall a lot has changed in the last year or so, and we are looking forward to 0.9.2 coming out in April.
Now we are on 0.9.1 and soon to be pusing out 0.9.2Codebase:
- Entire base project now open source to allow anyone to run a full fledged eq2emu project (login was previously restricted).
- Large number of stability, performance, resiliency fixes
- Mapping (line of sight, heightmap), Navigation Pathing (avoid walls/walk up stairs, etc), Water Region support. Majority of classic zones have full support in these 3 parts.
- Numerous features/fixed added to support clients (tying into slash commands, UI functionality, etc.).
Content:
- Countless number of spells implemented, heroic opportunities basics implemented.
- Countless number of pathing/quests/spawns/loot/harvesting/voice overs/animations updated: Caves, Antonica, Fallen Gate, Sunken City, Peat Bog, Oakmyst Forest, Outpost of the Overlord, Sprawl, Commonlands, Queen's Colony
- Mounts are functional (stat bonuses TBD).
- Flightpaths implemented.
- Far Journey zone fully restored circa classic (best viewed in DoF client)
- Various zone doors fixed, correct orientation and zone points (into houses, etc.)
- A good number of the content changes can be tracked on the milestone forum page here:
https://www.eq2emulator.net/phpBB3/viewforum.php?f=93
Setup Improvements:
- Auto account creation within EQ2 client login of an un-used username.
- Publicly available clients Altar of Maliace (2015) via Steam:
https://eq2emu.com/playontest.html
Desert of Flames (Jan 2006) via Fileplanet:
https://www.fileplanet.com/archive/p-96 ... t-2-Client
- Server installer for Linux and Windows available:
https://www.eq2emulator.net/phpBB3/view ... 651#p35651
Other changes include Zeklabs hosing the codebase as @Cadimiom codes away at those bugs. Things have also moved to github that host the scripts, database tables, and the data for those tables. You can also find may of the tools listed there as well.
New addition to the project is the use of git for tracking issues Public Discord Server has been cleaned up and should be easier to navigate around in, Zeklabs Discord Server for chatting with the source code devs, and creating an account is now done after you launch EverQuest2.exe.
Overall a lot has changed in the last year or so, and we are looking forward to 0.9.2 coming out in April.