When did classic EQ2 end?
Posted: Wed Sep 27, 2023 6:02 am
I remember playing EQ2 up to Kingdom Of Sky and quitting before Echoes of Faydwer. I remember the game being pretty much an improved version of the launch game all the way through to Kingdom of Sky. However I was a big crafter and I quit because of a tradeskill revamp that at the time I thought dumbed down tradeskills. I cannot remember when this was, but the only thing I can find is "Live Update 24: The Fallen Dynasty", though I'm not totally positive if there were any revamps before or after that. I just remember at the time lots of us were quitting because ofthe update, it was very much like SWG's CU update, where they totally borked crafters.
For me that would be when classic died and I do remember trying Echoes of Faydwer years later, but it really felt like they were just trying to make WoW. Everything was easy and soloable and I remember voice acting not being much of a thing in the new content. That really sucked for me as the NPCs calling out to you was really amazing, but now all of a sudden we have a map that tells you everything and icons above everyone's head.
So it has to be at least between those two expansions right?
However it doesn't mean I want classic back, because the game did have a lot wrong with it that still hasn't been improved to this day. The animations are poor, the combat is poor, the character models are still ugly... But oddly enough in the alpha, the character models looked much better. I remember being in beta as well and the models were ugly at that point as the human models had been totally changed. They patched the females to look like they had drugged out eyes and gave many races this weird buble skin. So it is weird how they made it worse :/ Also though, I always hated how they got rid of the boats and put in bells, because the boats would always glitch out and drop you into the ocean. Those bells always ruined my immersion and having loading screens via clicking on doors between CL and Nek or in all the zones of the cities was depressing.
So there is a lot I'd change about classic, which is sad because I feel like the perfect game would never exist. I really wish SOE spent their time on the failings of the game, rather than chasing WoW and adding more and more zones without fixing the existing stuff. I know they changed the class system, which was great as the classic game's archetype linear system sucked. Everyone would get to level 20 to find out they hated their class and couldn't be bothered to reroll. But I would take classic EQ2 and add bits onto it, rather than staying true to classic. Though the number one change would be disabling auto targetting as it was the number one thing that made combat so bad and clunky, along with the global cooldown stuff.
For me that would be when classic died and I do remember trying Echoes of Faydwer years later, but it really felt like they were just trying to make WoW. Everything was easy and soloable and I remember voice acting not being much of a thing in the new content. That really sucked for me as the NPCs calling out to you was really amazing, but now all of a sudden we have a map that tells you everything and icons above everyone's head.
So it has to be at least between those two expansions right?
However it doesn't mean I want classic back, because the game did have a lot wrong with it that still hasn't been improved to this day. The animations are poor, the combat is poor, the character models are still ugly... But oddly enough in the alpha, the character models looked much better. I remember being in beta as well and the models were ugly at that point as the human models had been totally changed. They patched the females to look like they had drugged out eyes and gave many races this weird buble skin. So it is weird how they made it worse :/ Also though, I always hated how they got rid of the boats and put in bells, because the boats would always glitch out and drop you into the ocean. Those bells always ruined my immersion and having loading screens via clicking on doors between CL and Nek or in all the zones of the cities was depressing.
So there is a lot I'd change about classic, which is sad because I feel like the perfect game would never exist. I really wish SOE spent their time on the failings of the game, rather than chasing WoW and adding more and more zones without fixing the existing stuff. I know they changed the class system, which was great as the classic game's archetype linear system sucked. Everyone would get to level 20 to find out they hated their class and couldn't be bothered to reroll. But I would take classic EQ2 and add bits onto it, rather than staying true to classic. Though the number one change would be disabling auto targetting as it was the number one thing that made combat so bad and clunky, along with the global cooldown stuff.