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Out of memory (? - new type of crash)

Posted: Sun Feb 10, 2008 4:28 pm
by John Adams
Mostly posting this because I've never seen it -ever- before running a game client. This was immediately after a reboot. I'm just short of re-installing my entire OS. ;)
Out of Memory
This happened after I selected my toon to enter the world, as you see it was counting spawns. Just FYI, not sure anything can be done here.

Posted: Sun Feb 10, 2008 7:20 pm
by LethalEncounter
I have seen that error plenty :P Basically it was just a corrupt packet the client tried to load. There was probably a dynamic 32 bit field for which the client tried to grab enough memory.

Posted: Tue Feb 12, 2008 6:56 am
by John Adams
Ok, it only happened that once so far.

Posted: Tue Feb 12, 2008 3:25 pm
by LethalEncounter
Yah,it wouldnt typically happen to most people but I tend to mess around with the network code quite a bit.

Posted: Thu Feb 14, 2008 7:18 am
by Arremis
Playing on Live, I've run into this bug MANY times, especially when running through South Qeynos. Not surprisingly, SoE blames the user-end computer, and now we know the truth! MWAHAHAHAHA!!!

Posted: Wed Feb 20, 2008 7:14 pm
by LethalEncounter
But like almost all crashes in EQ2, there can be several reasons for it to die. The out of memory problem can be caused by a bad packet (especially if it is trying to grab huge amounts of memory), or it could just be a problem with the game. I started encountering it earlier this week when I was just standing still in a single location for too long.

Posted: Sat Feb 23, 2008 2:07 pm
by John Adams
Yup, I'd have a char crash for various reasons just standing still too with no server activity. But hopefully that's all behind us now. ;)