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<Struct Name="WS_SpawnStruct_Footer" ClientVersion="1">
<Data ElementName="name" Type="EQ2_16Bit_String" Size="1" />
<Data ElementName="unknown" Type="int32" Size="2" />
<Data ElementName="unknown2" Type="int8" Size="1" />
<Data ElementName="guild" Type="EQ2_16Bit_String" Size="1" />
<Data ElementName="unknown3" Type="int8" Size="1" />
</Struct>
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string16 name
byte unknown
string16 last_name
string16 suffix (" the Artifact Raider")
string16 prefix ("Lord", etc)
uint16 unknown (perhaps another title/string?)
string16 guild (including the <> marks)