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skandragon
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Post by skandragon » Mon Feb 25, 2008 7:21 am

The footer of this structure has this in the current XML file:

Code: Select all

  <Struct Name="WS_SpawnStruct_Footer" ClientVersion="1">
    <Data ElementName="name" Type="EQ2_16Bit_String" Size="1" />
    <Data ElementName="unknown" Type="int32" Size="2" />
    <Data ElementName="unknown2" Type="int8" Size="1" />
    <Data ElementName="guild" Type="EQ2_16Bit_String" Size="1" />
    <Data ElementName="unknown3" Type="int8" Size="1" />
  </Struct>
I belive this is the actual format of this structure:

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  string16 name
  byte unknown
  string16 last_name
  string16 suffix (" the Artifact Raider")
  string16 prefix ("Lord", etc)
  uint16 unknown (perhaps another title/string?)
  string16 guild (including the <> marks)

LethalEncounter
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Post by LethalEncounter » Mon Feb 25, 2008 3:42 pm

OK, thanks for the update. I'll check it out next time I have a minute.

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Arremis
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Location: Memphis, TN

Post by Arremis » Wed Feb 27, 2008 12:19 pm

What's a "ghost"?

LethalEncounter
Team: Zombie
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Post by LethalEncounter » Wed Feb 27, 2008 3:20 pm

it is what SOE calls Spawns.

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Arremis
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Post by Arremis » Thu Feb 28, 2008 2:49 am

Thanks LE...that makes perfect sense (in a SoE-sorta way) :D

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