Available Customization
Moderator: Team Members
- ZexisStryfe
- Posts: 1026
- Joined: Thu Jul 26, 2007 6:39 am
- EQ2Emu Server: Sytherian Legends
- Location: Connecticut
- Contact:
Available Customization
Alright, so it seems that quite a few of us are interested in the ability to customize the EQ2 world via the Emulator into creating our own worlds from the existing engine. I figured that since so many of us are interested in that, perhaps I would start up thread where questions pertaining to the level of customization could be posted for the developers to answer.
As of right now, we know the following things are customizable:
- Zones: editable zonelines and names
- Equipment: tintable, with up to 2 different colors.
- Spells: ability to create and define your own
- Skills: ability to create and define your own
- Commands: ability to create and define your own
- Creature/Furniture Models: potential ability to tint
- Achievements: fully customizable
- Deities: fully customizable
- Level Cap: can be raised as high as 65535
- Discovery Locales: names can be customized
- Class Names: cannot be changed
- Race Names: cannot be changed
As new items are confirmed they will be added to the list.
As of right now, we know the following things are customizable:
- Zones: editable zonelines and names
- Equipment: tintable, with up to 2 different colors.
- Spells: ability to create and define your own
- Skills: ability to create and define your own
- Commands: ability to create and define your own
- Creature/Furniture Models: potential ability to tint
- Achievements: fully customizable
- Deities: fully customizable
- Level Cap: can be raised as high as 65535
- Discovery Locales: names can be customized
- Class Names: cannot be changed
- Race Names: cannot be changed
As new items are confirmed they will be added to the list.
Last edited by ZexisStryfe on Tue Sep 04, 2007 3:07 pm, edited 8 times in total.
- ZexisStryfe
- Posts: 1026
- Joined: Thu Jul 26, 2007 6:39 am
- EQ2Emu Server: Sytherian Legends
- Location: Connecticut
- Contact:
A few questions so I can expand out the list:
- Can race names be changed (ie- make the Dark Elves listed as Tier'dal in the interface)?
- Can class names be changed (ie- make Illusionists listed as Enchanters in the interface)?
- Can other models be tinted (ie- creatures, objects, etc.)?
- Can new AAs be created?
- Can new deities be created?
- Can race names be changed (ie- make the Dark Elves listed as Tier'dal in the interface)?
- Can class names be changed (ie- make Illusionists listed as Enchanters in the interface)?
- Can other models be tinted (ie- creatures, objects, etc.)?
- Can new AAs be created?
- Can new deities be created?
-
LethalEncounter
- Team: Zombie
- Posts: 2717
- Joined: Wed Jul 25, 2007 10:10 pm
One more thing that comes to mind is commands. They are editable and definable.
At this moment I dont have a clue about deities or AAs, but I know that models can be customized to an extent (how extensive I wont know until we try). As for the names, I doubt it will be possible in most locations because the class/race is an integer value in most packets and the client assigns a class/race name based on that value. However, rest assured that we will try to allow as much customization as possible.
At this moment I dont have a clue about deities or AAs, but I know that models can be customized to an extent (how extensive I wont know until we try). As for the names, I doubt it will be possible in most locations because the class/race is an integer value in most packets and the client assigns a class/race name based on that value. However, rest assured that we will try to allow as much customization as possible.
-
LethalEncounter
- Team: Zombie
- Posts: 2717
- Joined: Wed Jul 25, 2007 10:10 pm
- alfa
- Team Member
- Posts: 550
- Joined: Fri Jul 27, 2007 6:24 pm
- Location: France
- Contact:
- alfa
- Team Member
- Posts: 550
- Joined: Fri Jul 27, 2007 6:24 pm
- Location: France
- Contact:
-
Tarzok
- Retired
- Posts: 42
- Joined: Wed Jul 25, 2007 3:19 pm
- Location: 47°11'33.39" N 9°32'50.66" E
- Contact:
Lethal pointed out in IRC yesterday that the max level he could set his character to is 65535, so one assumes that you will be able to change the max level to something that fits your needs.alfa wrote:LE what about level cap ? Possible to set level cap to 50 or 100 for example ? Character data can be modified ?
-
LethalEncounter
- Team: Zombie
- Posts: 2717
- Joined: Wed Jul 25, 2007 10:10 pm
-
techguy84
- Posts: 187
- Joined: Wed Jul 25, 2007 4:56 pm
- Location: Qeynos Guard Shack
- Contact:
- alfa
- Team Member
- Posts: 550
- Joined: Fri Jul 27, 2007 6:24 pm
- Location: France
- Contact:
- ZexisStryfe
- Posts: 1026
- Joined: Thu Jul 26, 2007 6:39 am
- EQ2Emu Server: Sytherian Legends
- Location: Connecticut
- Contact:
- alfa
- Team Member
- Posts: 550
- Joined: Fri Jul 27, 2007 6:24 pm
- Location: France
- Contact:
- ZexisStryfe
- Posts: 1026
- Joined: Thu Jul 26, 2007 6:39 am
- EQ2Emu Server: Sytherian Legends
- Location: Connecticut
- Contact:
- ZexisStryfe
- Posts: 1026
- Joined: Thu Jul 26, 2007 6:39 am
- EQ2Emu Server: Sytherian Legends
- Location: Connecticut
- Contact:
- alfa
- Team Member
- Posts: 550
- Joined: Fri Jul 27, 2007 6:24 pm
- Location: France
- Contact:
Who is online
Users browsing this forum: No registered users and 0 guests