Bank interest
Moderator: Team Members
-
LethalEncounter
- Team: Zombie
- Posts: 2717
- Joined: Wed Jul 25, 2007 10:10 pm
Bank interest
Would you guys be interested in a configurable feature that gives players interest on the money that is put into their bank? I think it would be neat, but I dont want to go through the hassle of coding it if noone will use it.
-
link2009
- Retired
- Posts: 390
- Joined: Fri Aug 10, 2007 5:59 pm
- Location: POrTal
- Contact:
- John Adams
- Retired
- Posts: 9684
- Joined: Thu Jul 26, 2007 6:27 am
- EQ2Emu Server: EQ2Emulator Test Center
- Characters: John
- Location: Arizona
- Contact:
- John Adams
- Retired
- Posts: 9684
- Joined: Thu Jul 26, 2007 6:27 am
- EQ2Emu Server: EQ2Emulator Test Center
- Characters: John
- Location: Arizona
- Contact:
- ZexisStryfe
- Posts: 1026
- Joined: Thu Jul 26, 2007 6:39 am
- EQ2Emu Server: Sytherian Legends
- Location: Connecticut
- Contact:
The regular bank slots were always separate, although they recently added 4 more slots for a total of 12. The Shared bank slots were recently joined (share between good and evil now possible) so you now have 8 shared slots and you have the ability to share coin which is also shared between good and evil.
- Jalister
- Posts: 47
- Joined: Thu Nov 15, 2007 4:57 pm
They are split that way, which is split by good and evil alignment. I was thinking each city had its own bank.John Adams wrote:Didn't the game used to split the banks up, Freeport and Qeynos banks were not linked on the same acct? I honestly haven't checked if that's still the case, but since Guild Banks came into play, it kinda negated the "block" of evil chars xferring goodies to their good toons.
Example. A dark elf deposits money and items in a Neriak bank. If he goes to the bank in Freeport, he can use it, but it would be empty.
While it is convenient, and every MMO seems to make these global banks, I like the idea of it being regional. I always wondered how I was able to deposit items in a Qeynos bank, and withdraw the items in Maj'Dul.
This is definitely not high on my want list right now, as there are many more important things to be done. I only mentioned it since LE brought up optional features.
-
LethalEncounter
- Team: Zombie
- Posts: 2717
- Joined: Wed Jul 25, 2007 10:10 pm
- John Adams
- Retired
- Posts: 9684
- Joined: Thu Jul 26, 2007 6:27 am
- EQ2Emu Server: EQ2Emulator Test Center
- Characters: John
- Location: Arizona
- Contact:
- Jalister
- Posts: 47
- Joined: Thu Nov 15, 2007 4:57 pm
If this was created, I would expect it to be a configurable option.
A group of my friends are big into RP. This is just one feature I have on a long list of ideas for the emulator. Every so often I'll add to or edit the list. I figure some day there will be a time to request, or to learn to do it myself.
A group of my friends are big into RP. This is just one feature I have on a long list of ideas for the emulator. Every so often I'll add to or edit the list. I figure some day there will be a time to request, or to learn to do it myself.
- John Adams
- Retired
- Posts: 9684
- Joined: Thu Jul 26, 2007 6:27 am
- EQ2Emu Server: EQ2Emulator Test Center
- Characters: John
- Location: Arizona
- Contact:
Who is online
Users browsing this forum: No registered users and 0 guests



