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0.7 Priorities / Wish Lists

Posted: Mon Jun 23, 2008 9:41 am
by John Adams
Now that 0.6 is out the door, let's revisit the wish lists for LE and see what we can badger him into completing for 0.7 :)
From the 0.6 Priorities thread:

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[X] Live client working 
[X] Door/Zone points 
[X] Loot 
[*] Groups 
[X] Gathering 
[X] Bank
[X] Merchants
[X] Guilds
[X] Revive Points 
[X] Quests 
[ ] Tradeskills 
[X] In-game Email 
[X] /BUG system
This was all I could find in our posts previously. The ones with [X] are complete, or implemented enough to start testing.
Let's throw some more stuff at our only dev, and see what sticks. :)

For 0.7+, my personal list is:

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[ ] Instancing
[X] Quests
[ ] Collecting
[ ] Tradeskills
[*] Maintainable Spells 
[ ] Support for more spell types
I think Instancing will be huge, so maybe it's best to get it out of the way soon? Quests may be easier to implement code-wise, but we need to start getting people interested in putting this data together into functioning quests (LUA or DB). Collecting and Tradeskills could go together, since they are kinda linked.

Nice to haves:

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[X] Groups
[X] Merchants
[X] Mounts (just because they are fun)
[ ] Zone access flags
[X] /BUG system
[ ] AA/Achievements
[*] In-game Maps/Fog data
[X] In-game email
I put groups and merchants in the not-so-important pile because really, what's the point right now? Probably a good target for 0.8 or 0.9.

Let's get more info from others, and LE can generate a priority list off what we're hopeful for.
-J

PS: LE, feel free to edit this post to add/remove or fix something I am not correct on.

Posted: Mon Jun 23, 2008 10:38 am
by Scatman
I think trade skilling should be low on the priority list because who wants to play an emulator to trade skill? (Unless you need something to do while reading a book or watching TV :wink:).
My list is:

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Questing
Instancing
Grouping
Merchants
Guilds (maybe)
I feel those are all things people will want to do when they log onto an emulator.
And I believe LE got 0.6 working with the current live client.

Posted: Mon Jun 23, 2008 10:51 am
by Arremis
I'd like to add mounts and pets - oh and a new race...samurai rabbits for the good side and ninja porcupines for the evil side :D

Posted: Mon Jun 23, 2008 11:37 am
by John Adams
I added Mounts to my Nice-To-Haves. They are a fun aspect, and hopefully we'll come up with a way to fly any mountable NPC (griffons) anywhere we freakin want. ;) Maybe... I mean, we can fly carpets in Live, no? Or are they pretty much still a ground-mount?

Posted: Mon Jun 23, 2008 1:51 pm
by LethalEncounter
Any mount can be flight enabled :) All I have to do is send the /flymode packet.

Posted: Mon Jun 23, 2008 2:56 pm
by John Adams
Yeah, but isn't the /flymode just a little odd looking? lol... no offense, but me laying horizontally to go up or down is not very... hmm. immersive. :D
Of course... neither is a over-sized rat that wears leather armor and flies on a griffon over fields of pumpkinheadmen.

Posted: Mon Jun 23, 2008 3:50 pm
by chrrox
my vote would be. these are in order of my preference i don't mean to imply all these will be done for 0.7 lol.
Questing
Instancing
some more spell effects ex dots
Merchants
grouping
Guilds
collecting
tradeskills

Posted: Mon Jun 23, 2008 4:20 pm
by Aaden
merchants are done i just need to submit to LE for approval, then i get to work on whatever he assigns me! (oh gosh i hope its instancing :D)

Posted: Mon Jun 23, 2008 5:55 pm
by Secrets
Definately going to need:
Maintainable spells working 100%
Improvements to support more types of spells, not all, but most.
And the above posts describe what i'd like to see as well.

Posted: Tue Jun 24, 2008 4:27 pm
by Zcoretri
Spells more fleshed out (Group buffs/self buffs etc...)
Instancing
Questing
Collection
Tradeskills
Groups

Posted: Tue Jun 24, 2008 5:57 pm
by LethalEncounter
John Adams wrote:Yeah, but isn't the /flymode just a little odd looking? lol... no offense, but me laying horizontally to go up or down is not very... hmm. immersive. :D
Of course... neither is a over-sized rat that wears leather armor and flies on a griffon over fields of pumpkinheadmen.
I'm pretty sure that I can make it appear correctly when using mounts and flymode. Maybe a flying pig? :P

Posted: Tue Jun 24, 2008 6:11 pm
by LethalEncounter
Here is the list that I have compiled from everyone's suggestions. I have ranked them in the order in which I will begin working on them. Beta will start in 0.8, so we have two releases to get the major stuff done and working reasonably well.

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/BUG system
Merchants (I'll merge Aaden's merchant code into the baseline)
Quests
Item enhancement/overhaul
Spells (More options/types)
Instancing
AI Enhancements
Combat revisit
Pets
Mounts
In-game Maps/Fog data
Groups
In-game email
Collecting
Guilds
Tradeskills
Zone access flags
AA/Achievements
Aaden, if you want to work on instancing that is fine with me. Let me know before I get there though so I dont duplicate your efforts. Oh and be sure to email the merchant code to me and I'll get it merged into the baseline.

Posted: Tue Jun 24, 2008 6:33 pm
by John Adams
LethalEncounter wrote:Beta will start in 0.8, so we have two releases to get the major stuff done and working reasonably well.
Awesome! With this in mind, I will be posting some information regarding the "teams" I think we need to form up in order to reach this goal of Beta in 0.8. Hopefully there will be enough interested parties to help us out in this effort, because it's going to be a big'un...
I am trying to take the reigns on all-things-non-C++, meaning the database, the scripting, and the tools. So I'll be needing a lot of help :) Got a tool you've developed? Show them off if you wish so we can see what we have to work with come data cleansing time.
Plus, I think soon we need to plan a "load testing party", maybe on LE's or my server, to see how it stands up to say 20 people in a zone hacking away at mobs and such. Maybe I'll schedule something for a weekend coming up. Anyone interested in this?

Posted: Mon Jun 30, 2008 6:58 pm
by LethalEncounter
The bug system now works. Just use the regular bug reporting GUI inside of EQ2 to submit bugs from in game. I will make a page in a bit that will let everyone see the bugs that were submitted. In the mean time feel free to use it as they will be saved, you just wont be able to see them yet.

Posted: Tue Jul 01, 2008 5:11 pm
by John Adams
The bugs tables are stored at your end, correct? Not individually (yet)... I'll check it out, tho I am sure it will be a lonely page, cuz there are no bugs.
;)
Edit: ok, submitted my first bug from TessEQ2. Let me know if you did not get it.