/spawn set problem
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Jabantiz
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/spawn set problem
I just downloaded the latest source from svn, updated all my config files/world structs, and started playing around on my server again. When using /spawn set race_type # it not only changes the targeted mob but also the player.
My client version is 4591L and using the latest source from svn.
My client version is 4591L and using the latest source from svn.
- John Adams
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Jabantiz
- Lead Developer
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- Joined: Wed Jul 25, 2007 2:52 pm
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After playing with my server today I found out that this only happens when it is used with a new mob created with /spawn create but before it is added to the DB with /spawn add. With other spawns that are already in the DB the player model is not effected, and after adding the newly created model to the DB then it will work fine, client still needs to log out to reset there model.
- John Adams
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Jabantiz
- Lead Developer
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- Joined: Wed Jul 25, 2007 2:52 pm
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You can close it if you want, I just found it odd that the /spawn set race_type changed the player model even if it is on a newly created spawn. Most of the time that I used that command was on newly created spawns and I know in earlier versions of the emulator it didn't do that. I now know to save the spawn into the database right away now to avoid this minor annoyance.
- John Adams
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Image
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I have been able to reproduce this with different spawn set commands, specifically level and name.
It is bad for name because it changes your name and then you are unable to zone.
http://bugzilla.emagiware.com/show_bug.cgi?id=4
It is bad for name because it changes your name and then you are unable to zone.
http://bugzilla.emagiware.com/show_bug.cgi?id=4
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Image
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Resolved this issue, was a database id being 0 and applying itself to all spawns in the zone that had a database id of 0, includes players.
http://bugzilla.emagiware.com/show_bug.cgi?id=4
http://bugzilla.emagiware.com/show_bug.cgi?id=4
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