Item Stats

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LethalEncounter
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Item Stats

Post by LethalEncounter » Sat Sep 08, 2007 11:40 am

I have been making some good progress with items. These are custom items pulled from my db. In the attached screenshot I believe I have captured all 102 of the possible item stats that you will be able to put on an item. In addition items will be able to have custom text modifiers (appear in light blue) as well as effects. Anyways here is the screenshot:
http://eq2emulator.net/ScreenShots/ItemStats.jpg
:)

Diamente
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Post by Diamente » Sat Sep 08, 2007 12:36 pm

Awesome! Thanks for the update!

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alfa
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Post by alfa » Sat Sep 08, 2007 2:26 pm

Great LE, and another quesion on some screen you take in Antonica you have some different weather so you have implented weather gestion or it is a client effect ?

LethalEncounter
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Post by LethalEncounter » Mon Sep 10, 2007 5:32 am

Right now, it is a client effect. Eventually I will implement weather if I can ever get a good packet for it. Weather on live doesnt seem to occur very often when I am online.

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alfa
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Post by alfa » Mon Sep 10, 2007 9:07 am

thx

Bion
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Post by Bion » Sun Sep 16, 2007 1:59 pm

I made a list of stats and numbered them from your ss
there is 102. Max health and Max power is listed twice is that like current max and static max?
being one makes it where you cant go below that amount in health cept by a one shot? here is the list

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1)	str
2)	sta
3)	agi
4)	wis
5)	int
6)	vs slashing
7)	vs crushing
8)	vs piercing
9)	vs heat
10)	vs cold
11)	vs magic
12)	vs mental
13)	vs divine
14)	vs disease
15)	vs poison
16)	vs drowning
17)	vs falling
18)	vs pain and suffering
19)	vs melee
20)	slashing damage
21)	health
22)	power
23)	concentration
24)	piercing damage
25)	heat damage
26)	cold damage
27)	magic damage
28)	mental damage
29)	divine damage
30)	disease damage
31)	poison damage
32)	drowning damage
33)	falling damage
34)	pain and suffering damage
35)	melee damage
36)	Health Regeneration
37)	Power Regeneration
38)	Out-of-Combat Health Regeneration Per Tick
39)	Out-of-Combat Power Regeneration Per Tick
40)	In-Combat Health Regeneration Per Tick
41)	In-Combat Power Regeneration Per Tick
42)	Max Health
43)	Max Health
44)	Speed when not in combat
45)	Slow
46)	Mount Speed
47)	Speed at all times
48)	Attack Speed
49)	Max Power
50)	Max Power
51)	All Attributes
52)	Inhibit Healing 
53)	Max Concentration
54)	Blurs Vision 
55)	Red Light 
56)	Green Light 
57)	Blue Light 
58)	Momentum Bonus 
59)	Damage Momentum Bonus 
60)	Heal Momentum Bonus
61)	Magic Level Immunity 
62)	Hate Gain 
63)	Combat XP Gain 
64)	Tradeskill XP Gain 
65)	Achievement XPGain 
66)	Size
67)	Damage Per Second 
68)	Stealth 
69)	Invisibility 
70)	See Stealth 
71)	See Invisible 
72)	Effective Level 
73)	Extra Riposte Chance 
74)	Extra Parry Chance 
75)	Extra Dodge Chance 
76)	AE Autoattack Chance 
77)	Double Attack Chance 
78)	Ranged Double Attack Chance 
79)	Extra Shield Block Chance 
80)	In-Combat Health Regeneration Per Tick
81)	In-Combat Power Regeneration Per Tick
82)	Melee Crit Chance
83)	Ranged Crit Chance
84)	Damage Spell Crit Chance
85)	Heal Crit Chance
86)	Unconscious Health 
87)	Ability Reuse Time 
88)	Ability Recovery Time 
89)	Ability Casting Time
90)	Melee Weapon Range Increase 
91)	Ranged Weapon Range Increase 
92)	Falling Damage Reduction 
93)	Shield Effectiveness 
94)	Riposte Damage 
95)	Minimum Deflection Chance 
96)	Movement Weave 
97)	Combat HP Regen 
98)	Combat Mana Regen 
99)	Contest Only Speed
100)	spell damage
101)	heal amount
102)	spell and heal amount

link2009
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Post by link2009 » Sun Sep 16, 2007 2:08 pm

Nice list, keep it up.

Zex
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Post by Zex » Sun Sep 16, 2007 3:30 pm

Only 102? I could easily think of 200 random things off the top of my head.

LethalEncounter
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Post by LethalEncounter » Sun Sep 16, 2007 3:31 pm

thanks for the list, but I already had one :)
As far as a few of them listed twice, your guess is as good as mine.

Zex
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Post by Zex » Sun Sep 16, 2007 3:32 pm

LethalEncounter wrote:thanks for the list, but I already had one :)
As far as a few of them listed twice, your guess is as good as mine.
Oh BTW LE: i love the post count now

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LethalEncounter
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link2009
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Post by link2009 » Sun Sep 16, 2007 4:08 pm

Zex wrote:
LethalEncounter wrote:thanks for the list, but I already had one :)
As far as a few of them listed twice, your guess is as good as mine.
Oh BTW LE: i love the post count now

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LethalEncounter
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Ahahahahaha, I just got that, good one Zex.

JCL
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Post by JCL » Mon Nov 03, 2008 9:24 am

Made this txt list a while back. Just created this excel spreadsheet from it. You can use either one, and feel free to update them. The lists are missing some stats.
http://www.mediafire.com/file/mgfcd530d ... _Stats.txt
http://www.mediafire.com/file/ygmndm0lz ... _Stats.xls

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ZexisStryfe
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Post by ZexisStryfe » Mon Nov 03, 2008 9:49 am

With the release of The Shadow Odyssey there is going to be at least 1 addition to this list-Critical mitigation. In tSO, named monsters can now crit hit, so the added critical mitigation as a stat.
~ EQ2 Emulator Project Manager

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"Zexis, from this day forth, you shall be known as... '3 of 6'" - John Adams

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