In a perfect world the commands would be…
Ok, I'll leave it at that for the moment, I could keep going on about things I would just LOVE to see but everything else would just be fluff, all the listed commands I can see being used often by GMs if they wish to host live events or as temporary workarounds on broken quests, I know some, if not all, of this could be done by editing the database, but having them as in-game commands would be preferable then having to either reset the server or the zone, and much faster too./giveitem [target] [item] – Gives the specified item
/givexp [target] [amount] - Gives the specified about of adventuring experience
/givetsxp [target] [amount] - Gives the specified amount of tradeskill experience
/giveaaxp [target] [amount] - Gives the specified amount of AA experience
/givefaction [target] [faction] [amount] - Gives the specified amount of faction with the selected faction
/givemoney [target] [copper] [silver] [gold] [platinum] [status] - Gives the specified amount of money
/givespell [target] [spell ID] - Gives the specified spell
/giveskill [target] [skill ID] [amount] - Gives the specified amount of the specified Skill
/giveresistance [target] [resistance ID] [Amount] - Gives the specified amount of the specified Resistance
/giveattribute [target] [attribute ID] [Amount] - Gives the specified amount of the specified Attribute
/givemitigation [target] [Amount] - Gives the specified amount of Mitigation
/giveavoidance [target] [Amount] - Gives the specified amount of Avoidance
/removeitem [target] [item] - Removes the specified item
/removeaxp [target] [amount] - Removes the specified amount of adventuring experience
/removetsxp [target] [amount] - Removes the specified amount of tradeskill experience
/removeaaxp [target] [amount] - Removes the specified amount of AA experience
/removefaction [target] [faction] [amount] - Removes the specified amount of faction with the selected faction
/removemoney [target] [copper] [silver] [gold] [platinum] [status] - Removes the specified amount of money
/removespell [target] [spell ID] - gives the specified spell
/removeskill [target] [skill ID] [amount] - Removes the specified amount of the specified Skill
/removeresistance [target] [resistance ID] [Amount] - Removes the specified amount of the specified Resistance
/removeattribute [target] [attribute ID] [Amount] - Removes the specified amount of the specified Attribute
/removemitigation [target] [Amount] - Removes the specified amount of Mitigation
/removeavoidance [target] [Amount] - Removes the specified amount of Avoidance
/givequest [target] [quest ID] - Gives the specified quest
/removequest [target] [Quest ID] - Removes the specified quest
/comepletquest [target] [quest ID] - Completes the specified quest for the player/gives them the complete quest window
/comepletqueststep [target] [quest ID] [quest step ID] - Completes the specified quest step for the player
/healhp [target] [amount] - Heals the target for the specified amount of Health
/healpower [target] [amount] - Heals the target for the specified amount of Power
/harmhp [target] [amount] -0 Damages the target for the specified amount of Health
/harmpower [target] [amount] - Damages the target for the specified amount of Power
/forcecast [target] [spell ID] - The specified casts the specified spell on the target, regardless of spells target type. (Maybe just force the spells effect on the target and not spell itself?)
/cast [Spell ID] - The admin casts the specified spell.
/resettimer [target] [zone ID] - Resets the targets lockout timer for the specified zone.