Hello ppl,
the last time I posted here I advocated and wanted to build .dll files for scripting, but apparently everyone wanted .lua so we went for that.
However, the performance freek has got a little suggestion for dramatically improving LUA performance:
Use LuaJIT ( luajit.org) . It basically compiles the LUA code at runtime for x86 architectures. The other architectures just stay with standard LUA.
This allows lua code to run way faster, especially if there are not many function calls to lua functions ( although that isn't a real hit to performance ) and if the code runs often ( like effect, quest and AI scripts tend to do).
Just check it out please and again, I am willing to help a little bit
Speeding up LUA
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LethalEncounter
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