Mounted NPCs

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John Adams
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Mounted NPCs

Post by John Adams » Wed Aug 06, 2008 8:16 pm

After parsing a log for the Outpost of the Overlord, I logged in to check what the spawns look like. 99%, look fantastic! However, the Tunarian Scouts (those who ride a mount) do not seem to have their mount.
Any of you who have extensively played with visuals in the emulator, can you tell me how to once again mount these scouts? I found a visual state related to horse run/walk motion (11715 / 11717) but nothing that shoves a horse model under the NPC.
Any idea?

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Post by John Adams » Mon Sep 01, 2008 2:49 pm

Ok all you Model experts ~cough~Zexis~cough~
Do you have any insights on how to stick a horse under an NPC? During capture, the Tunarian Horsemen were on horseback (as were some of the more prestigious mounted guardsmen in the cities) but when you look at them parsed, the NPC is standing there sans horse. This makes me think it is not a separate race_type - or, is it?
I will hit Zexis' model list to see if I can find it... but tossing it out there for anyone else to offer a suggestion.

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Post by ZexisStryfe » Tue Sep 02, 2008 5:41 am

Son of a... I just wrote a nice long response and the site lost it :x
Alright, lets try this again.
John,
Do I know how to put a mount under your horsemen... unfortunately no. I can tell you that the mounts are actually separate models which are combined with the rider model. This is very well illustrated by the guard in Kunark, who actually dismount halfway through the fight and the mount and rider fight as two mobs.
If I had to guess, and its only a guess, I would say that NPC mounts are handled the same way as PC mounts. Since mounts aren't coded yet, you might not be able to link them together until they are.
There is also the posibility that the parser isn't reading mount info, and that is why you are only getting the rider. That is a major guess tho, since i don't use the parser. That is a question for LE.
Sorry I couldn't be more help.
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Post by John Adams » Tue Sep 02, 2008 5:55 am

Yeah, sometimes I take to writing my posts in Notepad first, since I seem to lose a ton of typing lately heh. Thanks for the info though.
I think you are right on that, because in my opening posts I found some visual states that definitely show the "rider" in different stances - horse walking, horse running, backing up, look left/right etc. And you are probably also right that if mounts in general are not "known" to the server, we can spawn them, but they would not hook up.
What I should do is try and find a way to identify someone's mount (like the mounted patrols - do their horses have a name?) and see if the parser can see it as a normal NPC. I don't think it does, though. If anyone stumbles across more info on mounts, let us know. While they are a few versions away for the emulator, they do have to be discovered anyway.
Thanks!

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Post by ZexisStryfe » Tue Sep 02, 2008 6:03 am

Mounts don't have a name and actually aren't even selectable at all when you try to click on them.
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Post by John Adams » Tue Sep 02, 2008 6:14 am

Oh, I thought if you selected the mount, you actually selected the rider?

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Re: Mounted NPCs

Post by JCL » Tue Dec 30, 2008 8:58 am

I was playing around and thinking about NPC's being mounted. I know if you set the visual state of the NPC to 1004 (horse_idle) it make's the NPC sit as if it is riding a horse. Now I was wondering if maybe like: model_type, hair_type, wing_type, etc... Maybe there is a type not found yet that mounts the NPC.

Or It could just be some coding that links the two, like mentioned above. Just a thought anyways.

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