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Hotbar buttons not staying set

Posted: Tue Aug 12, 2008 4:36 pm
by John Adams
After you drag your macros or abilities to your hotbar and log out, subsequent logins or reconfiguring the hotbar results in it going back to it's initial settings. If I move Attack, Ranged, and Sprint to buttons 2, 3, and 4, and place a new macro in 1 - I can log out, back in, and the first macro in my Macro screen is in slot 1 - not the 4th one I created.

The icons seem to be staying, so now I know not to use button 1 for /loc when it will /spawn remove 1 whatever I had targetted by accident. :D

Also, there seems to be some blank weirdness associated with moving buttons around your hotbar.
hotbar.jpg

Posted: Sun Sep 07, 2008 11:16 am
by John Adams
I stepped through this process today in the debugger to see what was going on. One of my accounts has:
Slot 0: attack
Slot 1: ranged attack
Slot 2: empty (but iterating anyway?)
Slot 11: Yell
When I hit the Client::Save() in client.cpp, I stepped through the iterator and saw two bizarre things.
1) I got through slot 0 and slot 1 fine, but that slot 2 (in my database) has no icon, so is "" (blank).
2) After logging in for this test, I dragged "Yell" to slot 11 (last slot on the quickbar). The iterator saw it, the slot ID and text all showed proper, but it never got inserted into my character_skillbar record. Maybe because the client had already disconnected/timed out?
Anyway, I'd realllly like to get these hotbar/quickbar updates working since we're using more and more macros for cleanup, it's a royal pain to have to reset your bar each time you reconnect. And with crashing still being a regular thing, this happens often. :)
Anyway, hope it helps narrow down the bug... if it is even a bug and not just a "macros are not implemented yet on hotbar" heh.

Posted: Fri Sep 19, 2008 7:41 am
by LethalEncounter
Fixed.

Posted: Fri Sep 19, 2008 10:42 am
by John Adams
omfg thankyouthankyouthankyou! small thing, huge to me. hehe. thanks!