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BugID: 542 (Scatman) Guild Members Online
Posted: Fri Mar 11, 2011 8:57 pm
by John Adams
Bug ID: 542 -
Guild Members Online
Bug Date: 2011-02-21 01:35:55
Priority: Medium
Originated From World: EQ2Emu DB Project (906)
Category: Mechanics
Sub-Category: Other
Causes a Crash: Cosmetic
Reproducible: Sometimes Happens
Version: SOEBuild=6118L
Details:
When I /exit one of my guild players, it never decremented the guild pages Online totals, nor the Member tab Location column - still shows that player online.
Spawn: Johnrat (0),
Zone: Outpost of the Overlord
Re: BugID: 542 (Scatman) Guild Members Online
Posted: Sun Mar 13, 2011 12:34 am
by John Adams
Tess has her first crash in a while, Scatto! Here's the stack. Only posting it here cuz I think it's about Guild Members logging in.
Code: Select all
ntdll.dll!7c81a379()
[Frames below may be incorrect and/or missing, no symbols loaded for ntdll.dll]
EQ2WorldDebug.exe!Locker::lock() Line 76 C++
EQ2WorldDebug.exe!MutexMap<unsigned int,GuildMember *>::RemoveAccess() Line 195 C++
EQ2WorldDebug.exe!MutexMap<unsigned int,GuildMember *>::iterator::~iterator() Line 61 C++
> EQ2WorldDebug.exe!Guild::GuildMemberLogin(Client * client=0x1bca7370, bool first_login=false) Line 1643 + 0xf bytes C++
EQ2WorldDebug.exe!Client::SendCharInfo() Line 491 C++
EQ2WorldDebug.exe!Client::HandlePacket(EQApplicationPacket * app=0x1879b500) Line 883 C++
EQ2WorldDebug.exe!Client::Process(bool zone_process=true) Line 1589 + 0xc bytes C++
EQ2WorldDebug.exe!ZoneServer::ClientProcess() Line 1890 + 0x18 bytes C++
EQ2WorldDebug.exe!ZoneServer::Process() Line 884 C++
EQ2WorldDebug.exe!ZoneLoop(void * tmp=0x168766a0) Line 3886 + 0x8 bytes C++
EQ2WorldDebug.exe!_callthreadstart() Line 293 + 0xf bytes C
EQ2WorldDebug.exe!_threadstart(void * ptd=0x1a6338f0) Line 277 C
kernel32.dll!77e64829()
Gonna trip around myself, see if I can figure it out. Otherwise, I'll restart Tess and see if it happens again and let you take a peek.
Re: BugID: 542 (Scatman) Guild Members Online
Posted: Mon Mar 14, 2011 9:29 am
by Zcoretri
Shall we try to get guilds working in the ROK client?
This will help in confirming some opcodes in this data range.
Re: BugID: 542 (Scatman) Guild Members Online
Posted: Mon Mar 14, 2011 11:46 am
by John Adams
Z, I think that's a good idea... if they are not already in there. ROK was our base client in the beginning. LE might have covered most of it, perhaps? If we're lucky?
Re: BugID: 542 (Scatman) Guild Members Online
Posted: Mon Mar 14, 2011 1:17 pm
by Zcoretri
John Adams wrote:Z, I think that's a good idea... if they are not already in there. ROK was our base client in the beginning. LE might have covered most of it, perhaps? If we're lucky?
I tried creating a guild with 4412 client and it bombs just like 5040 did...I think its a combination of structs and opcodes possibly wrong, and since Scat-man-do just went through this rodeo, might as well do it now while it's fresh in his young brain

Re: BugID: 542 (Scatman) Guild Members Online
Posted: Mon Mar 14, 2011 1:21 pm
by John Adams
Young Saint-Patty's-Day-Beer-Infused Brain...
Re: BugID: 542 (Scatman) Guild Members Online
Posted: Mon Mar 14, 2011 3:15 pm
by Scatman
Ok, I'll start downloading ROK client.