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Doors and Widgets

Posted: Mon May 02, 2016 10:51 am
by Gangrenous
I am trying to wrap my head around where these widget_id's are coming from on doors? I am not seeing anything in the widget table with the same ID. Looking at the Antonica to North Qeynos door, the ID does not exist in the widgets table. Those doors are signs correct?

Re: Doors and Widgets

Posted: Mon May 02, 2016 2:02 pm
by Jabantiz
Doors are part of the level geometry and not an actual spawn, widgets allow us to connect an actual spawn to a piece of level geometry, to do this the spawn uses a unique id for the geometry that is define in the level files, the widget id. The only 2 ways to get a widget id currently is a packet log from live or to dig around in the level files, and there is no simple way to handle the level files yet.

And yes those doors would be signs as it has the mouse over pop up and when you click them it would zone you.

Re: Doors and Widgets

Posted: Mon May 02, 2016 2:53 pm
by Gangrenous
I figured out my widget_id :)