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Available Customization
Posted: Mon Aug 20, 2007 12:45 pm
by ZexisStryfe
Alright, so it seems that quite a few of us are interested in the ability to customize the EQ2 world via the Emulator into creating our own worlds from the existing engine. I figured that since so many of us are interested in that, perhaps I would start up thread where questions pertaining to the level of customization could be posted for the developers to answer.
As of right now, we know the following things are customizable:
- Zones: editable zonelines and names
- Equipment: tintable, with up to 2 different colors.
- Spells: ability to create and define your own
- Skills: ability to create and define your own
- Commands: ability to create and define your own
- Creature/Furniture Models: potential ability to tint
- Achievements: fully customizable
- Deities: fully customizable
- Level Cap: can be raised as high as 65535
- Discovery Locales: names can be customized
- Class Names: cannot be changed
- Race Names: cannot be changed
As new items are confirmed they will be added to the list.
Posted: Mon Aug 20, 2007 12:51 pm
by ZexisStryfe
A few questions so I can expand out the list:
- Can race names be changed (ie- make the Dark Elves listed as Tier'dal in the interface)?
- Can class names be changed (ie- make Illusionists listed as Enchanters in the interface)?
- Can other models be tinted (ie- creatures, objects, etc.)?
- Can new AAs be created?
- Can new deities be created?
Posted: Mon Aug 20, 2007 2:30 pm
by LethalEncounter
One more thing that comes to mind is commands. They are editable and definable.
At this moment I dont have a clue about deities or AAs, but I know that models can be customized to an extent (how extensive I wont know until we try). As for the names, I doubt it will be possible in most locations because the class/race is an integer value in most packets and the client assigns a class/race name based on that value. However, rest assured that we will try to allow as much customization as possible.
Posted: Tue Aug 21, 2007 5:33 pm
by LethalEncounter
Update:
Both AAs and deities are fully customizable as well.
Posted: Tue Aug 21, 2007 6:05 pm
by alfa
LethalEncounter wrote:Update:
Both AAs and deities are fully customizable as well.
Great News ^^
Posted: Wed Aug 22, 2007 5:57 am
by alfa
LE what about level cap ? Possible to set level cap to 50 or 100 for example ? Character data can be modified ?
Posted: Wed Aug 22, 2007 11:20 am
by Tarzok
alfa wrote:LE what about level cap ? Possible to set level cap to 50 or 100 for example ? Character data can be modified ?
Lethal pointed out in IRC yesterday that the max level he could set his character to is 65535, so one assumes that you will be able to change the max level to something that fits your needs.

Posted: Wed Aug 22, 2007 2:19 pm
by LethalEncounter
Aye, the max level you can set it to is 0xFFFF (it is an int16) and it does display correctly in game as well.
Posted: Wed Aug 22, 2007 6:21 pm
by techguy84
Hmm, level 65535 huh. Well, guess the customization works hand in hand, now to write spells for all classes for the additional 65465 levels. Yah...
"You are now level 65535, and you've learned a new skill, "Roll over and Die"
Posted: Thu Aug 23, 2007 2:16 am
by alfa
but for cap at level 50 for example it is possible ?
Posted: Thu Aug 23, 2007 5:46 am
by ZexisStryfe
You could set a lvl cap of 10 if you wanted, alfa
Posted: Thu Aug 23, 2007 6:04 am
by alfa
ZexisStryfe wrote:You could set a lvl cap of 10 if you wanted, alfa
thx for anwser
Posted: Thu Aug 23, 2007 7:51 am
by ZexisStryfe
going for the classic EQ2 flavor alfa?

Posted: Tue Sep 04, 2007 10:51 am
by ZexisStryfe
LE, are the points of interest (discovery locs, such as Windstalker Village in Antonica) customizable? Are they part of the zone files? Will we be able to edit the locations/names of locations with the emulator or are they set?
Posted: Tue Sep 04, 2007 1:54 pm
by alfa
ZexisStryfe wrote:going for the classic EQ2 flavor alfa?

Yes and sry for time to reply ^^